I made two little films. Sealbound is a one-person project, and for months its heroes have lived on cards and battlefields — this month they finally got to move.
The battle short
Carter fans a hand of burning gold cards on a neon Seoul street. Neo puts a psychic kick through a pack of gate horrors while Lumie calmly walls off a tentacle the size of a bus. And at the end, the three of them stand in front of the thing rising out of the sea — and answer it with one card.
This is the same cast you draft in the game: every clip was generated from the actual in-game character art, so the girl throwing the card up there is exactly the Carter on your starter deck.
The story short
The second short is the campaign in 27 seconds: five gates tearing open over five cities, the Card Master walking into the portal ring from our key art, and the Five Seals doing the one thing they were forged to do.
Meanwhile, in the actual game
The last few weeks were spent making battles feel like the shorts:
- Cards now physically travel. Playing a spell flies the real card face to center stage before the effect fires at its target; minions compress into their reliquary niches; traps flip face-down mid-flight.
- Miracles got their drama back. Hand miracles rise as the full framed card with a foil glint; gauge miracles converge three motes from the relic orb; both meet in a gold seal climax.
- The board reads itself. During the auto-battle, each acting minion wakes, lunges, and settles with a visible queued/resolving/spent state — you can follow the whole clash without reading a log line.
- Every screen joined the same material world. Save slots, settings, the store, the world map and the dice board all wear the battle's brass-and-reliquary chrome now. No more gray web panels.
- Long card text? Tap the text on any hand card to read the full detail.
All of it is already in the free demo on Steam — the demo build ships the exact same patch. If the shorts made you want to throw the card yourself, that is the button.
Wishlist Sealbound: Cthulhu Rising on Steam — every wishlist genuinely helps this one-person project keep the gates open.
