Devlog ·

Two animated shorts — the heroes fight back

Carter, Neo and Lumie get their first animated battle short, the Five Seals story gets one too, and the demo picks up a big battle-feel and UI material patch.

I made two little films. Sealbound is a one-person project, and for months its heroes have lived on cards and battlefields — this month they finally got to move.

The battle short

Carter fans a hand of burning gold cards on a neon Seoul street. Neo puts a psychic kick through a pack of gate horrors while Lumie calmly walls off a tentacle the size of a bus. And at the end, the three of them stand in front of the thing rising out of the sea — and answer it with one card.

This is the same cast you draft in the game: every clip was generated from the actual in-game character art, so the girl throwing the card up there is exactly the Carter on your starter deck.

The story short

The second short is the campaign in 27 seconds: five gates tearing open over five cities, the Card Master walking into the portal ring from our key art, and the Five Seals doing the one thing they were forged to do.

Meanwhile, in the actual game

The last few weeks were spent making battles feel like the shorts:

All of it is already in the free demo on Steam — the demo build ships the exact same patch. If the shorts made you want to throw the card yourself, that is the button.

Wishlist Sealbound: Cthulhu Rising on Steam — every wishlist genuinely helps this one-person project keep the gates open.

Like where this is going?