Tune a 20-card deck around two heroes.
Pick a pair such as Carter, Queen, Neo, Blue, Lumie, Dracor, or Soccer Boy. Each pairing rewrites your charge economy, summon tempo, and payoff routes.

Lovecraftian deckbuilding card battler
Cthulhu Rising
Build a broken hero deck, enter collapsing world gates, roll through board-game dungeon encounters, and break the math of card battles before the Doom Counter ends the run.
What the game is
Sealbound is a single-player Lovecraftian card battler where the fun target is pride: assemble a machine, push the numbers beyond reason, and feel like you personally cracked the system. World gates give every deck test a larger campaign consequence.
Pick a pair such as Carter, Queen, Neo, Blue, Lumie, Dracor, or Soccer Boy. Each pairing rewrites your charge economy, summon tempo, and payoff routes.
The world map tracks collapsed and enraged gates across major cities. Losses raise the Doom Counter; first-time purges pull it back down.
Dice rolls land on battles, treasure, shops, rest tiles, events, elites, and boss encounters. A run becomes a chain of board decisions before the raid.
The design goal is the moment a player assembles triggers, multipliers, charge, and summons, then watches the board explode upward.
Inside the game

The home screen frames the playable cast and keeps the main routes direct: World Tour, Booster Dungeon, Ranking, Decks, Collection, and Store.

Gate status, regional threat, boss preview, rewards, and the Doom Counter sit in one readable command surface.

Each gate is a tactical board. Roll the dice and route through battles, shops, events, elites, and the boss tile before the raid.

Combat uses hero medallions, five minion slots, spell and trap lanes, charge pips, and a hand of cards at the bottom.

Card collection and active deck tuning share one workspace so you can chase combos without losing the build context.
Heroes and card identity



Carter pays life for burst, Queen bypasses target pressure, Neo raises the charge ceiling, Blue rewards a packed board, Lumie fortifies your slots, Dracor cheats high-level dragons into play, and Soccer Boy can win outright by scoring five goals.
How battles read

Questions
Sealbound: Cthulhu Rising is a single-player Lovecraftian deckbuilding card battler for PC on Steam (Windows). You pair two heroes, build a 20-card deck, and roll across a board-game dungeon toward a Mythos boss, assembling combos that break the numbers wide open before the Doom Counter hits ten.
Yes. Sealbound is set in a 1930s pulp world of cosmic horror, with Mythos bosses such as Nyarlathotep, Ithaqua, and Hastur and a final raid on R'lyeh, wrapped around a deckbuilding card battler. The tone is scary but fun: eldritch dread on the surface, a playful cast of heroes underneath.
If you enjoy deckbuilders like Slay the Spire and card battlers with a board-game overworld, Sealbound sits at that intersection — but with permanent collection-style deckbuilding rather than a roguelike reset, plus Mythos-boss puzzles and a Doom Counter that turns every run into a campaign.
Sealbound is coming to PC on Steam for Windows. You can wishlist it on Steam now to follow development and get notified at launch.
Sealbound is in active development and headed to Steam Early Access. Add it to your Steam wishlist for release and update announcements.
Sealbound: Cthulhu Rising is made by independent developer Dong Ho Kang.